Teemo runes3/16/2023 Teemo can be a beast if you know how to properly pick your fights. You should be considering things like who is my support, who is the enemy support, who is the enemy adc and can they slaughter me with their abilities, and finally consider both your summoner spells and your enemies summoner spells. It they try to engage you just q the adc and use your best judgement to see if you should fight them or use your w to run away. A technique I also like to use is to throw the shroom into the wave of minions and if the enemies are dumb then they will get hit with the slow when they they get its the perfect time to engage on the enemies and pick up a kill.ĭuring the laning phase your going to want to play it safe. The best part of the shroom for you is the massive slow so putting it in a enemy bush will not just give you vision of enemies hiding in it but it will also give you a trap to catch fleeing enemies possibly getting you a kill. the on hit damage in combination with the extra poison damage will deal much more damage than the enemies will expect from you often catching the enemies off gaurd getting you some cheeky kills.Īs an adc teem your shrooms wont be as annoying as usual which I recommend that you should use all of your shrooms as either closing off gang points or for vision in enemy bushes. In the early game this ability will allow you to take trades quite effectively if you use it in combination with your q. This on hit damage in combination with some attack speed and a guinsoo's rageblade will deal a unbelievable amount of damage and assuming that you also have a kraken slayer as well you will be able to 3-5 shot the enemy adc. The part of this ability that matters much more to a teemo adc is the on hit damage. This ability is your main source of damage in the bottom lane. Teemo has a shorter range than most of the adcs and this ability will allow you to get into your range and out of the enemies range faster. Its a very boring ability but it gets a lot done. The main use of this ability is to engage, chase, and run away from the enemies. I like to get an extra level on this just after I finish maxing my e because it allows me to catch up to any engages my supp is making and it allows me to take my own engages and escape engages just slightly faster which I think is better than a little bit of extra damage on q at level 10. This ability is the only gap closer that you have in your kit. This is not completely a get out of jail free card but if you can burst your enemy down in the time that your blind is on them then it will be the best tool in your kit. If the enemy support has any kind of hard cc then you should try to pop this ability on the enemy adc early to be sure that you don't just get hit with cc and die. Using this effectively will allow you to take trades with the enemy laner almost untouched. This ability is your bread and butter for the bottom lane. At lest from my experience this ability has not seriously helped me when I'm playing teemo adc. I would say just use it for some funny stuff like hiding in the enemy bush and popping out when they push far up. Your passive is not really useful in many situations.
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